Posts Tagged ‘Infamous’

What’s up All-Stars? We’re in the midst of a massive flood of information, ¬†spilling out of the Gamescom 2013 dam. Most of the new info is regarding Sony and it’s PS4. As many of you know, inFAMOUS is my favorite franchise in gaming, and a personal favorite of Podcast Infinite team. I’ll break down new details that I gleaned from the Gamescom trailer of inFAMOUS Second Son. Here we go!

A new voice actress –¬†

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Is that…Laura Bailey, I mean Laura Willingham?

Delsin Rowe, the main character of inFAMOUS Second Son, is played by the illustrious, Troy Baker. Delsin meets a new character, who just so happens to be a conduit, in the Gamescom trailer. Her name is Abigail Walker (no, not related to Ryan), aka Fetch. Now, by listening to her voice and simply looking at her face, I can tell you with 99.999% certainty that she is played by Laura Bailey. Who is Laura Bailey, you ask? Well, she’s Lady Comstock in BioShock Infinite. But more importantly, she’s married to Travis Willingham. Troy Baker was Willingham’s best man in his wedding. And, Willingham plays Delsin’s (Baker) older brother in inFAMOUS Second Son, Reggie. So, even though Laura Bailey has not yet been confirmed as Fetch’s actress, you heard it here first. inFAMOUS Second Son is like one big star-studded family affair!

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Go Fetch!

Delsin’s new power –

Delsin is a conduit, just like Cole MacGrath was in the first two inFAMOUS games. But unlike Cole, Delsin’s real ability isn’t locked to just one specific power. Delsin’s true conduit ability is to absorb the powers of any conduit he comes into contact with. As mentioned above, Fetch is a conduit herself. At first glimpse, it looks like her power is electricity just like Cole MacGrath. But, why is her energy pink in color? It’s because she’s a girl, right? Wrong! Delsin touches Fetch and absorbs her powers and it’s still a pink hue for him, as well. Hmmmm. Well, SuckerPunch has since confirmed that Fetch’s power involves neon. Yes, neon. You know, neon signs. However, there is no word as to how you actually use neon as a power. We do know that you can recharge your neon powers by absorbing neon out of those classic vibrant bar signs.

Delsin’s two confirmed powers are smoke and neon. He is able to recharge his smoke power by passing by exploded cars, buildings on fire, etc. He can also disintegrate and dodge enemy attacks, fly, pass through chain-link fences and air ducts, and suffocate enemies with his smoke abilities. I’m sure there will be much, much more things Delsin will be able to do with his smoke powers, and vastly different things with the other powers he gains…like neon.

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Neon Delsin

inFAMOUS Second Son’s release date –¬†

It has been confirmed that inFAMOUS Second Son will be released in February 2014. The exact date is still unknown. With the PS4 launching in North America on November 15 of this year, February is a mere 3 months after launch. However, many of us agree that those will be the three longest months of our lives.

A return to comic book cut-scenes –

In the Gamescom trailer, we briefly see the infamous comic-book-style cut scenes that started in the original inFAMOUS. There was hardly any in inFAMOUS 2, and it’s that amazing art style that helps tell the overall story! Good news, it looks like they’re back in full force. Well done SuckerPunch!

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Cut-scene from inFAMOUS 1

What does Second Son mean –

At this point, we only have two trailers and a brief gameplay demo to gather as much information on inFAMOUS Second Son as possible. But, let me start to decipher what “Second Son” might mean.

1. The main character, Delsin Rowe, has an older brother, Reggie. That makes him the second son in his family…literally.

2. The only other main character in an inFAMOUS game has been Cole MacGrath. This makes the brand-new Delsin, the second playable character in the inFAMOUS series.

3. In the first two inFAMOUS games, there was a group of people called “The First Sons.” These people were responsible for the development of the Ray Sphere (what gave Cole his electric powers). Without spoiling the games, The First Sons were quickly villainized in the story-line. So who are The Second Sons? Who knows at this point. Just know that The First Sons played a major role in the two previous inFAMOUS games.

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Second Son!

For more on inFAMOUS Second Son in the coming months and all things PS4, PS3 and PS Vita keep it here on Podcast Infinite.

PI!

-Kyle

I am on the record saying that The Last of Us is now my favorite game of all time. But, the inFAMOUS franchise is my favorite in gaming. It’s my favorite franchise for various reasons. I’ll explain why, by diving into Sucker Punch, Cole as a hero and open-world games. Let’s get to it!

Sucker Punch’d

Sucker Punch Productions, the developer of inFAMOUS, is my favorite gaming. Sucker Punch is based in Seattle, WA, and is one of thirteen Sony-owned studios. They are currently developing inFAMOUS: Second Son for the PS4. A few years ago, when Nate Fox and company began working on Second Son, Sony broke the bank and spent a ridiculous amount of money on Sucker Punch, in the form of a state-of-the-art motion capture studio. This mo-cap set is very similar to what Naughty Dog (another Sony-owned studio – made The Last of Us) has had at their disposal since the Uncharted days. This technology allows developers to literally capture performances from the character voice actors. It’s game changing. Sorry for the pun, but it really is. No longer do you have voice actors statically sitting in a sound booth. Now, it’s much more like a movie or a theatre show as the acting is both oral and physical. The biggest difference in games that use effective mo-cap are the subtleties in the characters. If a character is broken, you’ll see watery eyes and a tense mouth. It’s stunning. This leads to character depth and complexity. And in the end, a more believable illusion on your television. Troy Baker and Ashley Johnson have set the bar for mo-cap performances in The Last of Us and the slyly talented folks at Sucker Punch are ready to challenge that with Second Son. Guess who’s playing the lead male role in the next inFAMOUS? Troy Baker. Game on.

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Troy Baker & Ashley Johnson in the mo-cap studio for The Last of Us

Cole MacGrath

Cole MacGrath might be the most believable hero in any video game I’ve played. Before the events of inFAMOUS, Cole was just a normal dude. He was a mail courier. He lived paycheck to paycheck with his girlfriend, Trish and his witty best friend, Zeke. One day a package he was carrying had the Ray Sphere in it. This Ray Sphere was packed with immense energy and it exploded in Cole’s hands. It killed thousands. It demolished a good chunk of Empire City. Miraculously, Cole was not hurt. Actually, quite the opposite: he gained electric superpowers. Yes, the ability to shoot electricity out of his hands. So much for showering ever again… So Cole gains these powers and can use them for good or evil. Haven’t we heard this story before? It’s straight out of a Marvel or DC Comic, right? Wrong! Cole is a very reluctant hero. The greatest irony of inFAMOUS is that he gains these godly powers, yet he loses so much. He loses just about everything from his “mail courier life.” There’s something dark about that. There’s something real about that, even in this fictitious world. How would you respond if your world were to instantaneously change? Cole doesn’t want these powers. Neither would most of you. He acquires the “why me” syndrome. I admire Cole. A lot. He has been chewed up, spit out and to hell and back, but he still pushes forward. A reluctant embrace of his powers makes him a believable and rigid character. He has real problems, both inside and out. But, that’s okay. We all do. He’s three-dimensional, just like every one of us. Without spoiling, Cole does something (if you play with good karma) at the end of inFAMOUS 2 that puts the exclamation point on his story arc. This action shouts one thing: hero.

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The hero: Cole MacGrath

Open-world Games

I’ve been on the record say that open-world games are my favorite type of video game to play. I’ve spent hundreds of hours running around in the Assassin’s Creed games, Empire City (inFAMOUS), New Marais (inFAMOUS 2), the latter three Sly Cooper games (the OG Sucker Punch franchise), Far Cry 3, Tomb Raider, etc. It’s great fun to take on challenges and missions whenever YOU want to. Of course the games I mentioned above have linear stories, so you have to advance the narrative at some point. But, it’s so easy to get lost in these vistas. And that’s what makes open-world games so special. Beautiful and believable worlds. Worlds that feel like a main character. Worlds that live and breathe. There’s hustle and bustle, everywhere. The environment only adds to the narrative, telling a supportive story in it’s own right. All you have to do is look around. Look at the graffiti, look at the architecture, look at the people. Listen to the sounds and take in the sights. One big criticism of open-world games is that all of your freedom as a player takes away from the story because you can stall it out for as long as you want. I agree with that, up to a point. Typically open-world games are packed full of collectibles that enhance the overall story being told. Side missions/objectives that are well done will again add to the overall narrative the game is telling. It’s easy to get lost in such worlds, but when they are fully realized, getting lost is a good thing. A good thing that only adds to your experience as a player. You feel like you’re there in that place and time. It’s magical. Games boil down to gameplay. Gameplay that is tight and fun is all a gamer desires. It’s simple: inFAMOUS is fun.

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New Marais – inFAMOUS 2

inFAMOUS

The inFAMOUS franchise is packing a stellar resume. From a brilliant development team, to a believable and complex protagonist, to my favorite style of gameplay. It’s a creative and deep game that gets just about everything right. It’s a very special franchise to me. It touches me deep. So, naturally I am optimistically anxious to see what inFAMOUS: Second Son is all about. From the demos and previews I’ve seen and read, we’re teetering on ground-breaking territory when it comes to actor performance in an open-world game. And I can’t wait! In Nate Fox and Troy Baker we trust. February can’t come soon enough.

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-Kyle

Thanks for reading, guys! We’re excited for where Podcast Infinite is going. We’re just a group of friends who share a common passion, video games. Our website is really coming together and the future is very bright indeed. Email us at podcastinfinite@gmail.com to be a part of the podcast or to provide discussion topics for us! For all things Playstation, weather, hockey and food, follow me on the Twitters: @WxManKyle. I still have a few spots left on my PSN friend’s list, add me and we’ll play something! ABitOfLuck151

PI!